Checkmate

Chesspedia, the free chess encyclopeda.

Checkmate (frequently shortened to mate) is a situation in chess (and in other boardgames of the chaturanga family) in which one player's king is under attack and there is no way to meet that threat; it is a check from which there is no escape. The king is never actually captured�the game ends as soon as the king is checkmated. A player who is checkmated loses the game. Delivering checkmate is the ultimate goal in chess (although not all games end in checkmate�often a player resigns before checkmate is administered, or the game may end in a draw in several ways).

 The white king has been checkmated; the game is over

The white king has been checkmated; the game is over

The term is an alteration or Hobson-Jobson of the Persian phrase "Shah Mat" which means, literally, "the King is ambushed."

If a king is under attack but the threat can be met (by capturing the checking piece, moving the king to an unattacked square, or interposing a piece between the king and the checking piece (unless the checking piece is a knight)), then the king is said to be in check. If a player is not in check but has no legal move (that is, no move that does not allow the king to be captured), the result of the game is stalemate.

Contents

Quick checkmates in the opening

The fastest possible checkmate from the initial position is in two moves. This occurs in fool's mate when White moves the king's bishop's pawn one or two squares and king's knight's pawn two squares, and Black moves his queen to the king's rook's file (1.f3 e5 2.g4 Qh4# in algebraic notation). The fastest possible checkmate by White is in three moves, administered either by the queen or bishop on h5 or g6, e.g. 1.e4 g5 2.d4 f6 3.Qh5# or 1.e3 f6 2.Bd3 h6 3.Bg6#, the fastest possible mate by a bishop) or by the queen on e5 (1.e4 e5 2.Qh5 Ke7 3.Qxe5#). The fastest possible mate by a knight is on Black's third move, e.g. 1.e4 Nc6 2.c3 Ne5 3.Ne2 Nd3#. The fastest possible mate by a rook is on White's fifth move, e.g. 1.h4 g5 2.hxg5 Bh6 3.Rxh6 Nf6 4.Rxh7 Ne4 5.Rxh8# or 1.a4 b6 2.a5 Bb7 3.a6 Qc8 4.axb7 and 5.bxc8(R)# (this, or 5.bxc8(Q), is also the fastest possible mate by a promoted pawn).

Some common or notable mating patterns have names of their own. Apart from the aforementioned fool's mate, these include scholar's mate, smothered mate, the back rank mate, Boden's mate, epaulette mate, and L�gal's mate (see below).

Some opening traps involve an early checkmate. These include:

  • Benoni Defense 1.d4 c5 2.d5 e6 3.Nc3 exd5?! 4.Nxd5 Ne7 5.Bg5 h6 6.Bh4 Qa5+ 7.c3 Nf5?? 8.Qa4!! Qxa4 9.Nc7# 1-0 Yermolinsky-Tate, Reno 2001
  • Blackburne Shilling Gambit 1.e4 e5 2.Nf3 Nc6 3.Bc4 Nd4?! 4.Nxe5!? Qg5! 5.Nxf7?? Qxg2 6.Rf1 Qxe4+ 7.Be2 Nf3#
  • Budapest Defense 1.d4 Nf6 2.c4 e5 3.dxe5 Ng4 4.Bf4 Nc6 5.Nf3 Bb4+ 6.Nbd2 Qe7 7.a3 Ngxe5! 8.axb4?? Nd3#
  • Budapest Defense 1.d4 Nf6 2.c4 e5 3.d5?! Bc5 4.Bg5? Ne4! 5.Bxd8?? Bxf2#
  • Caro-Kann Defense 1.e4 c6 2.d4 d5 3.Nc3 dxe4 4.Nxe4 Nd7 5.Qe2 Ngf6?? 6.Nd6# Keres-Arlamowski, 1950
  • Caro-Kann Defense (from above) 5.Bc4 Ngf6 6.Ng5 e6 7.Qe2 Nb6 8.Bd3 h6 9.N5f3 c5 10.dxc5 Nbd7!? 11.b4 b6 12.Nd4! bxc5?? 13.Nc6! Qc7 14.Qxe6+! (1-0 Perenyi-Eperjesi, Budapest 1974) fxe6 15.Bg6#
  • Caro-Kann Defense 1.e4 c6 2.Nc3 d5 3.Nf3 dxe4 4.Nxe4 Bf5?! 5.Ng3 Bg6? 6.h4 h6 7.Ne5 Bh7 8.Qh5! g6 9.Bc4! e6 10.Qe2 Nf6?? 11.Nxf7! Kxf7 12.Qxe6+ (1-0 Alekhine-Bruce, Plymouth 1938) Kg7 13.Qf7#
  • Caro-Kann Defense 1.e4 c6 2.d4 d5 3.Nc3 dxe4 4.Nxe4 Nf6 5.Qd3!? e5?! 6.dxe5 Qa5+ 7.Bd2 Qxe5 8.0-0-0! Nxe4?? 9.Qd8+!! Kxd8 10. Bg5++ (R�ti-Tartakower, Vienna 1910) 10...Ke8 11.Rd8# or 10...Kc7 11.Bd8#
  • Dutch Defense 1.d4 f5 2.Bg5 h6 3.Bh4 g5 4.Bg3 f4? 5.e3 h5 6.Bd3 Rh6?? 7.Qxh5+! Rxh5 8.Bg6#
  • Dutch Defense 1.d4 f5 2.h3 Nf6 3.g4 fxg4 4.hxg4 Nxg4 5.Qd3 Nf6?? 6.Rxh7! Rxh7 7.Qg6#
  • Englund Gambit 1.d4 e5?! 2.dxe5 Nc6 3.Nf3 Qe7 4.Bf4 Qb4+ 5.Bd2 Qxb2 6.Bc3?? Bb4 7.Qd2 Bxc3 8.Qxc3 Qc1#
  • From Gambit 1.f4 e5 2.fxe5 d6 3.exd6 Bxd6 4.Nf3 (4.b3?? Qh4+ 5.g3 Qxg3+ 6.hxg3 Bxg3# Pantelidakis-Rhine, Chicago 1974) g5 5.h3?? Bg3# Napetschnig-Rhine, Chicago 1977
  • Gr�nfeld Defense 1.d4 Nf6 2.c4 g6 3.Nc3 d5 4.cxd5 Nxd5 5.e4 Nxc3 6.bxc3 Bg7 7.Bc4 c5 8.Ne2 cxd4 9.cxd4 Nc6 10.Be3 Qa5+!? 11.Bd2 Qa3 12.Rb1 0-0 13.d5? Ne5 14.Bb4? Qf3!! 15.gxf3?? Nxf3+ 16.Kf1 Bh3#
  • Nimzowitsch Defense 1.e4 Nc6 2.d4 d5 3.exd5 Qxd5 4.Nf3 Bg4 5.Nc3 Bxf3 6.Nxd5 Bxd1 7.Nxc7+ Kd8 8.Nxa8 Bxc2 9.Bf4 Nxd4 10.Nc7? e5! 11.Bxe5?? Bb4#. Also possible is 7...Kd7 8.Nxa8 Bxc2 9.Bf4 e5 10.dxe5 Bb4+ 11.Ke2 Nge7 12.e6+ fxe6 13.Nc7?? Nd4+ 14.Ke3 Nef5# Kiss-Barcza, Debrecen 1930.
  • Owen's Defense 1.e4 b6 2.d4 Bb7 3.Bd3 f5?! 4.exf5! Bxg2 5.Qh5+ g6 6.fxg6! Nf6?? 7.gxh7+! Nxh5 8.Bg6# Greco-N.N., Rome 1619
  • Philidor's Defense 1.e4 e5 2.Nf3 d6 3.Bc4 Bg4?! 4.Nc3 g6? 5.Nxe5! Bxd1?? 6.Bxf7+ Ke7 7.Nd5# L�gal-Saint Brie, Paris 1750. This mating pattern is now called L�gal's mate.
  • Robatsch Defense 1.e4 g6 2.Nf3 d6 3.Bc4 Nd7?? 4.Bxf7+! Kxf7 5.Ng5+ Kf6 (otherwise 6.Ne6 wins the queen) 6.Qf3+ Kxg5 (6...Ke5 7.Qc3+ Kf4 8.Qg3#) 7.d4+ Kh4 8.Qh3#
  • Ruy Lopez 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.0-0 Nxe4 6.d4 exd4?! 7.Re1 d5 8.Nxd4 Bd6 9.Nxc6 Bxh2+! 10.Kh1! Qh4 11.Rxe4+! dxe4 12.Qd8+! Qxd8 13.Nxd8+ Kxd8 14.Kxh2 f5?? 15.Bg5#
  • Scandinavian Defense 1.e4 d5 2.exd5 Qxd5 3.Nc3 Qa5 4.d4 c6 5.Nf3 Bg4 6.Bf4 e6 7.h3 Bxf3 8.Qxf3 Bb4 9.Be2 Nd7 10.a3 O-O-O?? 11.axb4!! Qxa1+ 12.Kd2! Qxh1 13.Qxc6+! bxc6 14.Ba6# Canal-N.N., Budapest 1934 (the "Peruvian Immortal": White sacrifices both rooks and his queen to finish with Boden's mate)
  • Sicilian Defense 1.e4 c5 2.d4 cxd4 3.c3 dxc3 4.Nxc3 Nc6 5.Nf3 e6 6.Bc4 Qc7 7.0-0 Nf6 8.Qe2 Ng4! 9.h3?? Nd4! (winning White's queen, at least) 10.Nxd4? Qxh2# (the Siberian Trap)
  • Sicilian Defense 1.e4 c5 2.d4 cxd4 3.c3 d5 4.exd5 Qxd5 5.Nf3?! Bg4 6.Qa4+ Nc6 7.Nxd4 Bd7 8.Nb5? 0-0-0! 9.Nxa7+?? Nxa7 10.Qxa7 Qd1+!! (0-1 Dutch-Sugden, London 1964) 11.Kxd1 Bg4+ 12.Kc2 Bd1# or 12.Ke1 Rd1# (an ending strikingly similar to R�ti-Tartakower, Vienna 1910, cited above)
  • Sicilian Defense 1.e4 c5 2.Nf3 Nf6 3.e5 Nd5 4.Nc3 e6 5.Nxd5 exd5 6.d4 Nc6 7.dxc5 Bxc5 8.Qxd5 Qb6 9.Bc4 Bxf2+ 10.Ke2 O-O 11.Rf1 Bc5 12.Ng5 Nd4+ 13.Kd1 Ne6 14.Ne4 d6 15.exd6 Bxd6?? 16.Nxd6 Rd8 17.Bf4! Nxf4? 18.Qxf7+ Kh8 19.Qg8+! (1-0 Unzicker-Sarapu, Siegen Olympiad 1970) Rxg8 20.Nf7#
  • Sicilian Defense 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Bg5 e6 7.f4 b5 8.e5 dxe5 9.fxe5 Qc7 10.Qe2 Nfd7 11.0-0-0 Bb7 12.Qg4 Qxe5 13.Bd3 Nf6? 14.Bxf6 Qxf6? 15.Rhe1 h5 16.Nxe6! Be7 (16...hxg4 17.Bxb5+! Ke7 (17...axb5? 18.Nc7# or 18.Nxg7#) 18.Nxf8+ Kxf8? 19.Re8#) 17.Bxb5+! axb5 18.Nc7+! Kf8 19.Rd8+! Bxd8 20.Re8# Tal-N.N., England 1974
  • Three Knights Game 1.e4 e5 2.Nf3 Nc6 3.Nc3 g6 4.d4 cxd4 5.Nd5 Bg7 6.Bg5 Nge7? 7.Nxd4! Bxd4?? 8.Qxd4! Nxd4 9.Nf6+ Kf8 10.Bh6#
  • Vienna Game 1.e4 e5 2.Nc3 Nf6 3.Bc4 Nxe4 4.Bxf7+ (4.Nxe4 d5) Kxf7 5.Nxe4 Nc6 6.Qf3+ Kg8?? 7.Ng5! Qxg5 8.Qd5#

Basic checkmates

Here are the common fundamental checkmates when one side has only his king and the other side has only the minimum material needed to force checkmate.

The checkmate with the queen is the most important, but it is also very easy to achieve. If often occurs after a pawn has queened. The next most important one is the checkmate with the rook, and it is also very easy to achieve. The checkmates with the two bishops and with a bishop and knight are not nearly as important, since they only occur infrequently. The two bishop checkmate is fairly easy to accomplish, but the bishop and knight checkmate is difficult and requires precision.

Two knights cannot force checkmate against a lone king. However, under some circumstances, two knights and a king can force checkmate against a king and pawn (or rarely pawns). The winning plan, quite difficult to execute in practice, is to blockade the enemy pawn(s) with one of the knights, maneuver the enemy king into a stalemated position, then bring the other knight over to checkmate. Three knights and a king can force checkmate against a lone king, and four knights can do so even without their king's participation. Those situations, which require one or more promoted knights, are almost never seen outside of chess problems.

Queen

These diagrams show representatives of the basic checkmate positions with a queen, which can occur on any edge of the board. Naturally, the exact position can vary from the diagram. With white to move, checkmate can be forced in at most ten moves from any starting position. In the first position, the queen is directly in front of the opposing king.

8
7
6
5
4
3
2
1
a b c d e f g h

In the second position, the kings are in opposition and the queen mates on the rank of the king.

8
7
6
5
4
3
2
1
a b c d e f g h

Rook

Next is the basic checkmate position with a rook, which can occur on any edge of the board. With white to move, checkmate can be forced in at most sixteen moves from any starting position.

8
7
6
5
4
3
2
1
a b c d e f g h

Here is a slightly different position where the kings are not in opposition:

Two bishops

Here are the two basic checkmate positions with two bishops (on opposite colors), which can occur in any corner. With white to move, checkmate can be forced in at most nineteen moves. The first is a checkmate in the corner:

8
7
6
5
4
3
2
1
a b c d e f g h

The second one is a checkmate in a side square next to the corner square:

8
7
6
5
4
3
2
1
a b c d e f g h
 

Bishop and knight

Here are the two basic checkmate positions with a bishop and a knight, which can only be forced in a corner which the bishop controls. With white to move, checkmate can be forced in at most thirty-three moves from any starting position, except those in which the black king is initially forking the bishop and knight and it is not possible to defend both. However, the mating process is somewhat difficult and requires accurate play, since a few errors could result in a draw either by the fifty move rule or stalemate. The first position is a checkmate by the bishop, with the king in the corner:

8
7
6
5
4
3
2
1
a b c d e f g h

The second position is a checkmate by the knight, with the king in a side square next to the corner:

8
7
6
5
4
3
2